Sengoku Devlog 6


Castle Tileset progress (Diego) :

The work continues on the castle tileset! Last week I showed the room where we plan to put one of our main bosses at. Today, I want to show a nearly complete version of the tileset. All it needs now is the interior tiles, and it should be all set to go! 


New additions include spikes so that we can also have challenging environment parts throughout the level. These spikes should serve to, when combined with some of our ferocious and unique enemies, make the castle level a very intense and action packed level to get through. Check out these images of the spikes: 



In addition, I also created the castle fences and the main entrance that will be used for the castle grounds part of the level. The roofs of these fences contain a curved top wood piece with black roof shingles, since we do not intend for the player to be able to platform on top of these roof pieces. These fences might also be used to populate some of the gaps between the machiya in our city level, which will follow right after the castle level. I added some broken wall patterns as well, to help make it look battle scarred, check it out! 




I was also able to design a stone floor pattern we can use for the castle grounds, complete with sewer line pipelines that show on the sides. I added some variation in these pipelines as well, with some of them having algae growing and some being clean, but rusty. I might add a water animation to some of these vents as well. On top of that, I created some stone stairs that we can use to add greater variation to our levels. Here are some images of these guys! 



The main entrance to the castle keep consists of a wood door that is built right into the stone base of the castle. I included a series of vertical and horizontal wood beam patterns as well to show that this is really the foundation for the entire main keep of the castle. Here are some images of this: 


When the player enters this part of the castle, we are also going to have a little door animation to help show that the door is opening. Here is the single frame we plan to use in order to show that the door has opened for the player to walk through: 


There is also a series of sliding doors throughout the main keep of the castle. I also want to include a little animation to help simulate the sliding of the door. Here is a little video showing a test animation I did for this effect! 

I was aiming to have a video of the current castle tileset in unity but importing it has proven to be extremely time consuming and this devlog cannot wait any longer, so with all this said, thank you for reading! Super excited to show you guys that video of the castle tileset in action inside of Unity in the next devlog! Onto devlog 7 we go.

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