Devlog
- July 28, 2020 by SengokuProductions#2d, #action, #fun, #game, #platformer, #pixelartCastle Tileset progress (Diego) : The work continues on the castle tileset! Last week I showed the room where we plan to put one of our main bosses at. Today, I want to show a nearly complete version... Continue reading
- July 20, 2020 by SengokuProductions#2d, #platformer, #pixelart, #fun, #game, #actionSpear Samurai AI: I was able to complete the spear samurai AI last week, combined with Jon’s awesome animations! This now puts us at 6 standard enemies: the archer, the spear soldier, the spear sam... Continue reading
- July 13, 2020 by SengokuProductions#2d, #action, #game, #fun, #pixelart, #platformerCastle tileset (Diego Avena): Last week I started work on the castle tileset, which we plan on using for the first part of our game. The designs for the tileset are based on Japanese castles that exis... Continue reading
- July 06, 2020 by SengokuProductions#2d, #action, #game, #fun, #platformer, #pixelart, #unityArcher AI (Diego): Last week I did the AI for the archer, which took about 5 days to complete. The main challenge in terms of programming was getting the archer to run back into the camera and keep i... Continue reading
- June 29, 2020 by SengokuProductions#2d, #action, #fun, #game, #platformer, #pixelart, #unityProgramming (Diego Avena): I started programming the Ninja AI on Friday, the 19th, and was able to complete it last week on Wednesday. In terms of a starting point, I began with the spawning behavior... Continue reading
- June 20, 2020 by SengokuProductions#2d, #action, #game, #platformer, #pixelart, #unity, #funOverview: We plan on expanding this game over the summer and beyond the summer. The current version out right now was a small taste of what we want the game to be, below are a couple of our plans for... Continue reading