Sengoku Devlog 7


Sengoku Devlog 7 

Castle Tile set tests (Diego): 

Last week I was able to finally get the draft versions of the castle tile set all imported into Unity and set up into a rough level in order to see how well the art meshes with our game mechanics. It seems like a pretty solid start, but there are a couple of notes I took in order to improve the tile set in the final version: 

  1. The dojo where we plan to put the boss fight will need to be a little more wide. I though I had the tiles that would allow me to adjust the width easily, but I am missing some patterns that will need to be added in in order to allow for this width adjustment. The height of the arena can be increased or decreased with ease though. 
  2. The ideal height for rooms should be 6 tiles tall (almost twice the height of the player) to allow for jumping space. This does not mean that heights of 5 or even 4 tiles do not work, since doing these short rooms will make it harder for the player to evade by jumping and force them to use other means of evasion, like a block parry we have in mind. 
  3. The door height should probably be 5 tiles tall minimum, and a couple of more frames should be added into the swinging door animation to make it more smooth. Blood also looks weird when it gets stuck on these doors, so a possible solution is to prevent the blood from spawning splatters on the doors altogether, or make the blood splatter disappear when the door opens. 

Here is the video of the castle tileset in action! 

This weeks plans (Diego): 

This week, I plan on doing the interior tiles for this castle tileset, making those fixes to the boss fight arena tiles, and adding some more spike variants. I also want to get started on the background castle silhouettes for the castle levels, and make the fixes to the machiya tileset. I have also been thinking about adding some tiles that will allow us to make platforms that crumble and reveal spikes below, like cracked roof tiles that break when the player steps on them. 

Well, that is all for this devlog. Also, I am going to try and start posting something about the game every day on both our facebook page, and on my instagram account so keep an eye out if you are interested! 

Thanks everyone! 

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